Software: Adobe Creative Suite CS6 (Photoshop, Illustrator, After Effects, In-Design, Flash), Autodesk Maya 2012, Pixologic ZBrush 4.0
Skills: 2D - Life Drawing: Anatomy and Gesture, Digital Painting, Character Design, Flash Animation, Compositing, Editing, and Motion Graphics
3D - Cameras, Animation, Rendering, Modeling (Props, Vehicle and Characters), and texturing in Autodesk Maya, and Character Sculpting in Pixologic ZBrush. Working knowledge of Dynamics, Particle Simulation, and Rigging in Autodesk Maya.
Professional Work Experience:
FNX - Television Studio 06/13 – 06/15
Interim Art Director
- Conceptualized and development of motion graphics
- Established internship program and manage workflow
- Lead small devoted team of artists, web-developers and interns
- Work one-on-one with project directors for development of on-air graphics
- Animate and Manipulate assets using Adobe After Effects, Flash and Autodesk Maya
FNX - Television Studio 07/12 – 06/13
Motion Graphics Artist
- Conceptualized and developed motion graphics for lower thirds, fillers, and interstitials
- Developed concepts and assets in Adobe Photoshop, Flash, and Autodesk Maya
- Animated and Manipulated assets using Adobe After Effects, Flash and Autodesk Maya
The Art Institute of Inland Empire 10/09 – 06/12
Tutor
- Tutoring in various academic subjects including: 3D Character Animation, Environment Modeling, Vehicle Modeling, Character Modeling, Flash Animation, Digital Painting, Life Drawing and Gesture.
- Tutoring students in computer software programs: Adobe Photoshop, Illustrator, After Effects, Flash, Autodesk Maya 2012, and Pixologic ZBrush 4.
FNX - Television Studio 04/12 – 05/12
Motion Graphics Intern
- Conceptualized and developed motion graphics for lower thirds, fillers, and interstitials
- Developed concepts and assets in Adobe Photoshop
- Animated and Manipulated assets using Adobe After Effects
Angry Jeff Productions 01/12 – 06/12
Director, Writer, Character Designer, Character Modeler, Texture Artist, Animator
- Conceptualized, developed, and wrote core story ideas
- Scripted and roughed out storyboards for scene preparation
- Created character concepts, designs, and final models in Maya 2012
- Collaborated with other animators in creation of Pre-viz
- Textured environments using Photoshop and ZBrush
- Animated characters and developed blend shapes in Maya
- Worked with team on editing and compositing final video
Brown Studio Signs 01/08 – 06/09
Graphic Designer and Assistant Sign Maker
- Designed, created, and installed advertisement signs for local businesses
- Used digital and traditional forms of design and print making
Aftermarket Insurance Marketing 01/97– 09/01& 09/03 – 12/07
Graphic Designer and Computer Technician
- Designed “From the Desk of…” sheets for Agents featuring logos of affiliated companies
- Reworked company logos in Adobe Illustrator for professional print quality
- Compiled and designed monthly newsletter in Adobe InDesign
- Installed and maintained computer hardware, software, and local area network
- Managed incoming and outgoing shipments with UPS
Nintendo of America 06/01 – 03/03
Game Tester
- Tested various videogame titles in preparation for release
- Collaborated with a large, devoted team
- Prepared descriptive type-up sheets defining in-game problems
Team 4 Tons Productions 09/02 – 12/02
Game Designer and Programmer
- Researched and conceptualized core game concepts
- Collaborated with small, devoted team on GDD and TDD
- Programmed game menus using C++
- Collaborated with lead artist on concept art and in game art
- Created skeletal system for animation on all characters
Work Experience:
The Art Institute of Inland Empire 11/06 – 06/12
Figure Model
- Executed and maintained a range of physical poses in a college classroom
- Experimented with ideas researched from art history, film, anatomy, and fitness arts and endured the challenging results
- Developed and maintained a strong physique and a professional attitude towards both students and instructors
- Marketed to local colleges and maintained a clientele including: The Art Institute of Inland Empire, Riverside Community College, and Cal State San Bernardino
Education and Training:
The Academy of Art University 09/14 – Current
MFA - Visual Development
The Art Institute of California - Inland Empire 06/09 – 06/12
Bachelors of Science – Media Arts and Animation
- Graduated with Highest Honors
- Best of Quarter Award in: 3D Visual Effects and Comparative Anatomy
-President of the Life Drawing Club from Fall of 2010 to Winter of 2011
Riverside Community College 06/06 – 06/08
Rouge Scholar
- Course focus in Psychology, Philosophy and Martial Arts
Watts Atelier of the Arts 08/03 – 03/04
Atelier Style figure drawing courses
Digipen Institute of Technology 09/00 – 12/01
Computer Science Classes with a focus in Game Programming
San Bernardino Valley College 02/06 – 05/06
- 09/97 – 09/00 – Focus in Computer Science
- 2006 – Classes focused in Fine Arts
Skills: 2D - Life Drawing: Anatomy and Gesture, Digital Painting, Character Design, Flash Animation, Compositing, Editing, and Motion Graphics
3D - Cameras, Animation, Rendering, Modeling (Props, Vehicle and Characters), and texturing in Autodesk Maya, and Character Sculpting in Pixologic ZBrush. Working knowledge of Dynamics, Particle Simulation, and Rigging in Autodesk Maya.
Professional Work Experience:
FNX - Television Studio 06/13 – 06/15
Interim Art Director
- Conceptualized and development of motion graphics
- Established internship program and manage workflow
- Lead small devoted team of artists, web-developers and interns
- Work one-on-one with project directors for development of on-air graphics
- Animate and Manipulate assets using Adobe After Effects, Flash and Autodesk Maya
FNX - Television Studio 07/12 – 06/13
Motion Graphics Artist
- Conceptualized and developed motion graphics for lower thirds, fillers, and interstitials
- Developed concepts and assets in Adobe Photoshop, Flash, and Autodesk Maya
- Animated and Manipulated assets using Adobe After Effects, Flash and Autodesk Maya
The Art Institute of Inland Empire 10/09 – 06/12
Tutor
- Tutoring in various academic subjects including: 3D Character Animation, Environment Modeling, Vehicle Modeling, Character Modeling, Flash Animation, Digital Painting, Life Drawing and Gesture.
- Tutoring students in computer software programs: Adobe Photoshop, Illustrator, After Effects, Flash, Autodesk Maya 2012, and Pixologic ZBrush 4.
FNX - Television Studio 04/12 – 05/12
Motion Graphics Intern
- Conceptualized and developed motion graphics for lower thirds, fillers, and interstitials
- Developed concepts and assets in Adobe Photoshop
- Animated and Manipulated assets using Adobe After Effects
Angry Jeff Productions 01/12 – 06/12
Director, Writer, Character Designer, Character Modeler, Texture Artist, Animator
- Conceptualized, developed, and wrote core story ideas
- Scripted and roughed out storyboards for scene preparation
- Created character concepts, designs, and final models in Maya 2012
- Collaborated with other animators in creation of Pre-viz
- Textured environments using Photoshop and ZBrush
- Animated characters and developed blend shapes in Maya
- Worked with team on editing and compositing final video
Brown Studio Signs 01/08 – 06/09
Graphic Designer and Assistant Sign Maker
- Designed, created, and installed advertisement signs for local businesses
- Used digital and traditional forms of design and print making
Aftermarket Insurance Marketing 01/97– 09/01& 09/03 – 12/07
Graphic Designer and Computer Technician
- Designed “From the Desk of…” sheets for Agents featuring logos of affiliated companies
- Reworked company logos in Adobe Illustrator for professional print quality
- Compiled and designed monthly newsletter in Adobe InDesign
- Installed and maintained computer hardware, software, and local area network
- Managed incoming and outgoing shipments with UPS
Nintendo of America 06/01 – 03/03
Game Tester
- Tested various videogame titles in preparation for release
- Collaborated with a large, devoted team
- Prepared descriptive type-up sheets defining in-game problems
Team 4 Tons Productions 09/02 – 12/02
Game Designer and Programmer
- Researched and conceptualized core game concepts
- Collaborated with small, devoted team on GDD and TDD
- Programmed game menus using C++
- Collaborated with lead artist on concept art and in game art
- Created skeletal system for animation on all characters
Work Experience:
The Art Institute of Inland Empire 11/06 – 06/12
Figure Model
- Executed and maintained a range of physical poses in a college classroom
- Experimented with ideas researched from art history, film, anatomy, and fitness arts and endured the challenging results
- Developed and maintained a strong physique and a professional attitude towards both students and instructors
- Marketed to local colleges and maintained a clientele including: The Art Institute of Inland Empire, Riverside Community College, and Cal State San Bernardino
Education and Training:
The Academy of Art University 09/14 – Current
MFA - Visual Development
The Art Institute of California - Inland Empire 06/09 – 06/12
Bachelors of Science – Media Arts and Animation
- Graduated with Highest Honors
- Best of Quarter Award in: 3D Visual Effects and Comparative Anatomy
-President of the Life Drawing Club from Fall of 2010 to Winter of 2011
Riverside Community College 06/06 – 06/08
Rouge Scholar
- Course focus in Psychology, Philosophy and Martial Arts
Watts Atelier of the Arts 08/03 – 03/04
Atelier Style figure drawing courses
Digipen Institute of Technology 09/00 – 12/01
Computer Science Classes with a focus in Game Programming
San Bernardino Valley College 02/06 – 05/06
- 09/97 – 09/00 – Focus in Computer Science
- 2006 – Classes focused in Fine Arts
jeffrey_mccumber_resume_-_september_2015.docx | |
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